3DMark Port Royal - vysledky

Všetko ohľadne benchmarkov a výsledkov z nich...
Užívateľov profilový obrázok
Príspevky: 2085
Dátum registrácie: Pi 07. Dec, 2007, 08:00
Bydlisko: Košice-okolie

3DMark Port Royal - vysledky

Príspevok od užívateľa Eddward » Ut 08. Jan, 2019, 21:08

3DMark Port Royal, DirectX Raytracing benchmark

Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.

As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games— ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.

3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API.

Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019.


Zacnem s mojim vysledkom:

Core i7 8700K @ 4.7GHz
16GB DDR4 @ 3200MHz CL15
MSI RTX 2080 GAMING X TRIO @ 2100 MHz /15400 MHz
Win10 64bit v1809

SCORE: 6 470
Core i7 8700K @ 4.8 Ghz + Noctua NH-D15 | 16GB DDR4 3200Mhz CL15 Corsair | MSI Z370 GAMING PRO CARBON | MSI RTX 2080 GAMING X TRIO | Crucial MX500 2TB SSD
Samsung 970 EVO 500GB NVMe | Seasonic Prime Ti Ultra 750W | W10 x64 Pro v1809 | Fractal Define R4 Black + 3x NF-A14 | DELL U2515H 1440p

Napísať odpoveď

Návrat na "Benchmarky"